19+ years building interactive products — from real-money gaming platforms and AR try-on experiences to AI-powered measurement tools and enterprise supply chain systems. I've shipped 50+ products, scaled engineering orgs by 300%, and managed $10M+ budgets from concept to launch.
I started as a graphics programmer building 3D simulation software, and grew into leadership roles spanning gaming, retail tech, real estate, automotive IoT, and enterprise software.
At FYND, I own the product lifecycle for Frolic — a real-money gaming platform with 50+ multiplayer titles — direct product strategy for GlamAR, an AR try-on platform, and led development of RCPL, an end-to-end enterprise supply chain platform for Reliance Consumer Products.
What ties it all together: I ship. On time, at quality, with teams that stay motivated — I scaled my current org from 8 to 25+ with zero critical attrition in four years.
I take on a small number of engagements alongside my leadership work — typically where deep product judgment meets hard technical problems.
Interim or part-time leadership — roadmap definition, OKRs, hiring plans, delivery discipline — without a full-time executive hire.
From concept to shipped product. I've launched 15+ digital products end-to-end and help founders scope, staff, and ship v1 without burning the budget.
Rapid proof-of-concepts in Unity 3D, WebGL, AR try-on, photogrammetry, computer vision, and IoT-connected experiences.
Independent assessment of a product, codebase, or engineering team — for investors evaluating a deal or leaders rescuing a stalled project.
Gaming is my deepest domain — but the same engineering rigor ships AI-powered products, enterprise platforms, simulation & AR/VR experiences, and connected hardware.

50+ real-time multiplayer games. Full product ownership: security, revenue model, fraud prevention, and growth.
Estate customisation and core gameplay modules delivered end-to-end on an original chart-topping title.

iPad app for a global children's brand — delivery within strict brand and licensing constraints.

TensorFlow + photogrammetry personalisation platform with industry-leading measurement accuracy.

AR beauty & fashion try-on for FYND's D2C commerce vertical. Product strategy and cross-team execution.
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End-to-end enterprise platform: manufacturing, inventory, vendor onboarding, truck tracking, payments.

Cross-functional team of developers and artists delivering an industrial training simulation.
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Immersive WebGL 3D property navigation that differentiated Quikr's property vertical.

IoT-enabled luxury car seating: real-time mobile + in-car HUD library bridging Unity and edge devices.
Full product lifecycle for the Frolic RMG platform; GlamAR product strategy; led the RCPL enterprise supply chain platform for Reliance. Scaled engineering 8 → 25+ with zero critical attrition; cut feature cycle time 15%.
Directed AI-powered 3D product lines — MySuit, Camaco IoT, KimrayVal — and built succession structures across a 30+ person org.
Shipped ProView 3D virtual property tours on web and mobile; Great Innovator Award.
Managed India-side development for the Kuboo MMORPG — four consecutive on-time releases across distributed teams.
Supervised a 20+ member unit delivering AR/VR and iOS gaming products. Surpass Award, Star of the Month.
From trainee to team lead: #1 App Store title, original IP, licensed IP, and 3D simulation software for Nerolac Paints.
A few words from managers, direct reports, and clients — pulled from LinkedIn recommendations.
Whether you're hiring for a senior product or engineering leadership role, or need help shipping something hard — I'd love to hear from you.