19+ years building interactive products — from real-money gaming platforms and AR try-on experiences to AI-powered measurement tools and enterprise supply chain systems. I've shipped 50+ products, scaled engineering orgs by 300%, and managed $10M+ budgets from concept to launch.
I started as a graphics programmer building 3D simulation software, and grew into leadership roles spanning gaming, retail tech, real estate, automotive IoT, and enterprise software.
At FYND, I own the product lifecycle for Frolic — a real-money gaming platform with 50+ multiplayer titles — direct product strategy for GlamAR, an AR try-on platform, and led development of RCPL, an end-to-end enterprise supply chain platform for Reliance Consumer Products.
What ties it all together: I ship. On time, at quality, with teams that stay motivated — I scaled my current org from 8 to 25+ with zero critical attrition in four years.
I take on a small number of engagements alongside my leadership work — typically where deep product judgment meets hard technical problems.
Interim or part-time leadership — roadmap definition, OKRs, hiring plans, delivery discipline — without a full-time executive hire.
From concept to shipped product. I've launched 15+ digital products end-to-end and help founders scope, staff, and ship v1 without burning the budget.
Rapid proof-of-concepts in Unity 3D, WebGL, AR try-on, photogrammetry, computer vision, and IoT-connected experiences.
Independent assessment of a product, codebase, or engineering team — for investors evaluating a deal or leaders rescuing a stalled project.
Gaming is my deepest domain — but the same engineering rigor ships AI-powered products, enterprise & commerce platforms, simulation & AR/VR experiences, and connected hardware.

50+ real-time multiplayer games. Full product ownership: security, revenue model, fraud prevention, and growth.

Estate customisation and core gameplay modules delivered end-to-end on an original chart-topping title.

iPad app for a global children's brand — delivery within strict brand and licensing constraints.

Led a small Unity3D team building estate customisation, pet, purchasing & streaming modules for a US MMO-RPG client.
Built the full gameplay mechanics, UI, and animations for a branded Unity3D title, with a focus on runtime optimisation.
Designed and built a Match-3 game with Tetris-style piece movement, including the full game UI, end-to-end.
One of Frolic's 50+ live real-money multiplayer titles — a fast-paced action game built on the platform's shared live-ops stack.
One of Frolic's 50+ live real-money multiplayer titles — a casual puzzle game built on the platform's shared live-ops stack.
One of Frolic's 50+ live real-money multiplayer titles — a real-time competitive space-combat game built on the platform's shared live-ops stack.

TensorFlow + photogrammetry personalisation platform with industry-leading measurement accuracy.
AI/LLM pipeline that reads scanned physical rental agreements and converts them into structured digital copies, unlocking historical property data and analytics.
Real-time virtual try-on for jewellery via live camera feed, with a trained model detecting ear, nose-ring & neck landmarks for accurate placement.
End-to-end enterprise platform: manufacturing, inventory, vendor onboarding, truck tracking, payments.

AR beauty & fashion try-on for FYND's D2C commerce vertical. Product strategy and cross-team execution.
Native iOS app for the Hennessy brand — full UI build, API integration, and custom app-navigation animations.
Managed the end-to-end build across developers, artists, and QA — scoping the project, running feasibility R&D, and owning the roadmap.
Client-facing Unity3D application, including a custom in-app-purchase plugin built from scratch for the platform.
Native iOS client app — complete UI build, API integration, and custom app-navigation animations.
3D room-painting simulation for Nerolac Paints — 2D layout grid, smart furniture placement, and custom CG shaders.
360° VR room viewing built from existing property imagery, loaded into a Unity skybox with trigger-based room navigation.
Interactive car-specification app with door/hood-open animations and live customisation of body colours and stickers.
Marker-based AR app built on Vuforia for a new car model launch, dynamically loading the 3D model for the given marker.
Immersive WebGL 3D property navigation that differentiated Quikr's property vertical.
IoT-enabled luxury car seating: real-time mobile + in-car HUD library bridging Unity and edge devices.

Cross-functional team of developers and artists delivering an industrial training simulation.
Full product lifecycle for the Frolic RMG platform; GlamAR product strategy; led the RCPL enterprise supply chain platform for Reliance. Scaled engineering 8 → 25+ with zero critical attrition; cut feature cycle time 15%.
Directed AI-powered 3D product lines — MySuit, Camaco IoT, KimrayVal — and built succession structures across a 30+ person org.
Shipped ProView 3D virtual property tours on web and mobile; Great Innovator Award.
Managed India-side development for the Kuboo MMORPG — four consecutive on-time releases across distributed teams.
Supervised a 20+ member unit delivering AR/VR and iOS gaming products. Surpass Award, Star of the Month.
From trainee to team lead: #1 App Store title, original IP, licensed IP, and 3D simulation software for Nerolac Paints.
A few words from managers, direct reports, and clients — pulled from LinkedIn recommendations.
Whether you're hiring for a senior product or engineering leadership role, or need help shipping something hard — I'd love to hear from you.